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The Power of the Unity Inspector in your Browser
Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
Designed for your Scenario
- Debugging and iterating mobile and VR builds
- QA testing and data capture
- User research studies
- Live game demos at conferences and expos
Effortless Integration
Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
How it Works
Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
- Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
- Secure: Connect to your game over HTTPS and protect your access with a password.
=============== FEATURES ===============
INSPECTOR
View AND edit your gameObjects, components, and properties.
- Create duplicate, reparent, and delete gameObjects in the Hierarchy
- View and edit a gameObject’s name, layer, tag, and active state
- View and edit component properties, including serialized structs, classes, lists, and arrays
- Add and remove components
- View asset and object references
- Add buttons to invoke methods on your components
- Supports additive scenes and changing scenes
LOGS
View logs live or offline just like the Unity Console
- Live log stream that you can pause and resume
- See full log with call stack (if enabled)
- Collapse similar logs
- Filter by error, warning, info
- Filter by search query
- Download your logs for offline viewing using the Proxima web app
CONSOLE
Control your game with a powerful command line interface
- Tab auto-completion, command history, and help commands
- Powerful built-in commands to:
- List gameObjects and components.
- Read and edit gameObject and component properties
- Read and edit statics such as time scale, physics constants, and screen resolution.
- Instantiate prefab resources.
- Move, rotate, scale, enable/disable, and destroy gameObjects.
- Add and remove components.
- Change or add scenes.
- Write custom commands easily by adding the [ProximaCommand] attribute to a static method
- Run a list of commands using a "Run Script" button.
TESTED PLATFORMS
- Windows Standalone
- Universal Windows Platform
- MacOS Standalone
- iOS
- Android (including Quest VR)
- WebGL
Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details