Mesh Thickness Baker

[Announcement: 21 Mar, 2021]
Dear customers, Mesh Thickness Baker (first released: 10 Dec, 2016) has reached the end of its life and will be deprecated soon. New improved tool is already in development. For existing customers we will offer price reduced upgrade option, without need to re-purchase our new solution when it is available.

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Tool for calculating mesh local thickness (per-vertex).
Inspired by GDC 2011 Colin Barre-Brisebois talk.

Works in Editor and Run-time.

Editor tool saves generated data inside mesh vertex color and instantiates ready to use prefab inside scene.
Run-time script returns generated data as per-vertex Color[] array.

Have questions? Forum

Note:
Tool is already included in Mesh Materializer asset.
Scripts are packed in dll.